The Garuda the Wind Spirit (LON-E070) is a Common Effect Monster from the 2003 Labyrinth of Nightmare Yu-Gi-Oh! set.
2003 • Yu-Gi-Oh! • Labyrinth of Nightmare
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Garuda the Wind Spirit (LON-E070) stands as a foundational piece of the early Yu-Gi-Oh! Trading Card Game landscape. Released in 2003 as part of the Labyrinth of Nightmare expansion, this card represents the era when the game was rapidly expanding its monster roster and strategic depth. As a Common rarity card, it was widely distributed, making it accessible to new players while remaining a staple for veteran collectors who appreciate the game's history. This Winged Beast-type monster carries the WIND attribute and occupies Level 4 on the summoning line, a position that often dictates its utility in early-game strategies. Collectors of the Labyrinth of Nightmare set value this card not just for its gameplay mechanics, but for its place in the broader narrative of the Yu-Gi-Oh! TCG. The LON-E070 designation helps enthusiasts organize their collections systematically, ensuring every piece of the expansion is accounted for. For investors and hobbyists alike, the Labyrinth of Nightmare series offers a glimpse into the foundational years of competitive play. Cards from this period are sought after for their nostalgic design elements and their role in defining early meta-games. Garuda the Wind Spirit, with its specific card number and set code, serves as a key identifier for those building comprehensive sets of the 2003 releases. Whether you are completing a personal archive or exploring the game's evolution, this card provides a tangible connection to the past of the hobby.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Garuda the Wind Spirit
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Wind
Winged Beast
4
1600 / 1200
Abilities, attacks, oracle text, and flavor text printed on the card.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.
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