Magical Hats is a common card from the 2016 Yu-Gi-Oh! Legendary Decks II set, identified by the code LDK2-ENY36.
Magical Hats
2016 • Yu-Gi-Oh! • Legendary Decks II
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Description
Magical Hats (LDK2-ENY36) is a common card included in the 2016 Yu-Gi-Oh! Legendary Decks II release. As part of the Legendary Decks II series, this card appeals to fans looking to complete their collection of the brand's legacy releases. The card is cataloged under the LDK2 set code, marking it as an official component of the 2016 print run. Collectors often seek this card for its role in the broader Yu-Gi-Oh! Trading card game ecosystem, particularly those interested in the thematic elements of the Legendary Decks line. The straightforward presentation of Magical Hats allows it to serve as a functional piece for gameplay or a catalog entry for serious TCG enthusiasts. Whether you are a long-time fan of the series or a new collector exploring the 2016 releases, this card represents a tangible piece of Yu-Gi-Oh! History. The card's inclusion in Legendary Decks II highlights its importance within the franchise's narrative and mechanical landscape. For those building a comprehensive collection of Yu-Gi-Oh! Products, adding this card number ensures completeness in your Legendary Decks II assembly.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magical Hats
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
