The 2003 Yu-Gi-Oh! Magician's Force release, featuring the Normal Trap Card Adhesion Trap Hole, card number MFC-050.
Adhesion Trap Hole
2003 • Yu-Gi-Oh! • Magician's Force
No Listings Available
No listings available right now.
Price History
Description
Released in 2003 as part of the Magician's Force expansion, the Adhesion Trap Hole card (MFC-050) represents a foundational element of the Yu-Gi-Oh! Trading Card Game. This Normal Trap Card belongs to the Hole archetype, a category of cards designed to disrupt an opponent's field by removing monsters. For collectors and players interested in the early mechanics of the TCG, this card from the Magician's Force set offers a glimpse into the strategic depth established during the game's initial years. The product identity is defined by its specific set code, MFC, and its role within the broader Yu-Gi-Oh! Lore and gameplay ecosystem. Collectors often seek out cards from the Magician's Force series to complete their historical archives or to understand the evolution of trap card strategies. The Adhesion Trap Hole serves as a tangible link to the game's classic era, appealing to those who value the original card designs and mechanics. Whether you are building a vintage collection or studying the roots of competitive play, this card remains a significant piece of Yu-Gi-Oh! History.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Adhesion Trap Hole
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Hole
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
