The 2003 Yu-Gi-Oh! Magician's Force Physical Double card, cataloged as MFC-047, is a Normal Trap Card for the trading card game.
Physical Double
2003 • Yu-Gi-Oh! • Magician's Force
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $1.09 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $1.09 to $1.09 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$1.09- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $1.09 to $1.09 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Physical Double (MFC-047) is a Normal Trap Card from the 2003 Yu-Gi-Oh! Magician's Force set. Released during the early expansion era of the trading card game, this card represents a foundational mechanic for players and collectors who value the game's history. As a Normal Trap, Physical Double offers a straightforward yet strategic effect within the game's rules. It allows the controller to reveal the top card of their deck; if the revealed card is a Spell Card, that Spell is added to the controller's hand. This interaction provides a reliable method for card advantage, helping players manage their resources during intense duels. For collectors, the Magician's Force set holds a significant place in Yu-Gi-Oh! Lore. MFC-047 is a common rarity, making it an accessible addition to any base set collection. Its straightforward design and utility in gameplay make it a staple for those building vintage-themed decks or completing the Magician's Force checklist. Whether you are a seasoned duelist looking to round out your Magician's Force collection or a new collector interested in the game's origins, Physical Double provides a tangible connection to the series' roots. The card's enduring appeal lies in its simplicity and its role in the broader narrative of the Yu-Gi-Oh! Trading card game. Collecting vintage TCG cards like MFC-047 is more than just accumulating items; it is about preserving the history of a beloved franchise. Each card tells a story of the strategies and creativity that have evolved over the years. Physical Double stands as a testament to the strategic depth available even in the earliest releases, inviting players to rediscover classic gameplay mechanics. ## How does the Physical Double card effect work in Yu-Gi-Oh! Physical Double is a Normal Trap Card that activates by revealing the top card of your deck. If the revealed card is a Spell Card, you add it to your hand, providing a useful resource gain during your turn. ## What set is the Physical Double card from? Physical Double is part of the Magician's Force set, which was released in 2003 for the Yu-Gi-Oh! Trading card game. It carries the card code MFC-047. ## Is Physical Double a rare card in the Magician's Force set? No, Physical Double is classified as a Common rarity card in the Magician's Force set, making it widely available for collectors and players to obtain.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Physical Double
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.










