Divine Serpent Apophis (MZTM-EN004) is a Super Rare holo card from the 2025 Yu-Gi-Oh! Maze of the Master set, featuring the iconic Divine Serpent character.
Divine Serpent Apophis
2025 • Yu-Gi-Oh! • Maze of the Master
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Description
Divine Serpent Apophis, identified by card number MZTM-EN004, is a key inclusion in the 2025 Yu-Gi-Oh! Maze of the Master expansion. This Super Rare card features a distinctive holo finish that enhances its visual appeal for collectors. As part of the Maze of the Master series, this release continues the tradition of introducing powerful monsters to the Yu-Gi-Oh! Trading Card Game. Collectors often seek this card to complete their set collections or to add a high-rarity piece to their display. Whether you are a long-time player or a new collector, this card represents a significant piece of the ongoing Yu-Gi-Oh! Narrative. Cards, ensuring that you can find the exact pieces needed to complete your collection. The Maze of the Master set is a testament to the enduring popularity of the franchise, with each card meticulously crafted to capture the essence of the game. Divine Serpent Apophis stands out as a prime example of this dedication, combining artistic detail with the strategic importance that Yu-Gi-Oh! Fans have come to expect.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Divine Serpent Apophis
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Earth
Reptile
6
2800 / 2600
Apophis
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
