Ring of Magnetism, card MRD-E139 from the 2002 Metal Raiders set. This Equip Spell card is a staple for completing Yu-Gi-Oh! TCG collections.
Ring of Magnetism
2002 • Yu-Gi-Oh! • Metal Raiders
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $4.47 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $4.47 to $4.47 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$4.47- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $4.47 to $4.47 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Ring of Magnetism, identified by the code MRD-E139, holds a distinct place within the Yu-Gi-Oh! Trading Card Game history. Released in 2002 as part of the Metal Raiders expansion, this card represents the foundational mechanics that defined early competitive play. As an Equip Spell card, it offers strategic utility by enhancing a monster's capabilities, a mechanic that quickly became central to the game's evolving strategy. Collectors often seek out cards like MRD-E139 not just for their gameplay function, but for their historical significance in the franchise's early years. This release marked a period of rapid innovation in card design and rules, making it a valuable era for enthusiasts to study. For completists, acquiring this card is often a key step in building a comprehensive Metal Raiders collection. The card's straightforward classification as a Common rarity makes it accessible, yet its role in various deck archetypes keeps it relevant among players. Whether you are a nostalgic collector returning to the game's roots or a new player exploring classic strategies, Ring of Magnetism serves as an essential component of the Metal Raiders library. By focusing on the catalog identity of each card, collectors can confidently explore the breadth of the Metal Raiders set and its impact on the TCG landscape. This card remains a recognizable symbol of the 2002 era, bridging the gap between casual play and serious tournament preparation.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ring of Magnetism
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Equip
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.










