The Ultra Rare Holo version of Solemn Judgment (MRD-127) from the 2002 Metal Raiders set is a cornerstone of early Yu-Gi-Oh! TCG collecting.
Solemn Judgment
2002 • Yu-Gi-Oh! • Metal Raiders
No Listings Available
No listings available right now.
Price History
Description
Solemn Judgment, designated as card number MRD-127, originates from the Metal Raiders set, released in 2002 as part of the original Yu-Gi-Oh! Trading Card Game expansion cycle. This iteration is printed with an Ultra Rare treatment, featuring a distinctive Holo finish that catches the light and distinguishes it from common or uncommon prints within the same series. The Holo Ultra Rare variant of Solemn Judgment represents a key chase card for those building complete collections of the set. Its status as a staple in many competitive decks has driven sustained interest among both nostalgic players and new hobbyists entering the TCG market. The visual appeal of the Holo finish adds to its desirability, making it a standout piece in any binder or display. As the Yu-Gi-Oh! franchise continues to grow, early set cards like this one maintain their relevance as tangible links to the game's origins. Whether for investment purposes or personal enjoyment, owning a copy of MRD-127 connects you to a pivotal era of trading card history.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Solemn Judgment
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Counter
Solemn
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
