The Spell Chronicle card (PTDN-EN050) from Yu-Gi-Oh!'s 2008 Phantom Darkness expansion, a staple for collectors completing the base set.
Spell Chronicle
2008 • Yu-Gi-Oh! • Phantom Darkness
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Description
The Spell Chronicle card, designated as PTDN-EN050, is a fundamental entry within the Yu-Gi-Oh! Trading card game's 2008 Phantom Darkness expansion. As a Common rarity card, Spell Chronicle serves as a building block for players and collectors alike, offering accessibility to a wide audience. For enthusiasts of the Yu-Gi-Oh! Franchise, completing the Phantom Darkness set is a popular collecting goal. This release, identified by the PTDN set code, remains a significant part of the game's history, bridging eras of strategic depth and narrative evolution. Collectors often seek out individual cards from this era to complete their physical portfolios, valuing the tangible connection to the game's ongoing legacy. Whether you are a long-time player or a new collector exploring the hobby, acquiring cards from this 2008 release adds depth to your collection. Collecting Yu-Gi-Oh! Cards from specific years like 2008 allows fans to preserve a snapshot of the game's development. The Spell Chronicle card is a testament to the detailed world-building and strategic variety that define the Yu-Gi-Oh! Experience. By focusing on the identity and context of this card, collectors can appreciate its role in the broader narrative of the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Spell Chronicle
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Continuous
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.
