The 2003 Yu-Gi-Oh! Pharaonic Guardian release features PGD-036 Mirage of Nightmare, a Super Rare card with a distinctive holo finish.
Mirage of Nightmare
2003 • Yu-Gi-Oh! • Pharaonic Guardian
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Description
Released in 2003, the Yu-Gi-Oh! Pharaonic Guardian set established a unique visual identity within the early trading card game landscape. Within this series, PGD-036 Mirage of Nightmare stands out as a Super Rare card, distinguished by its shimmering holo finish. This treatment not only enhances the card's visual appeal but also serves as a key identifier for collectors seeking authentic first-generation printings. For dedicated Yu-Gi-Oh! enthusiasts, the Pharaonic Guardian series represents a pivotal era in the franchise's history. Collectors often target specific card numbers like PGD-036 to complete their sets or to acquire high-quality examples of rare variants. The Super Rare designation indicates a lower print run compared to common or uncommon cards, adding to its desirability among serious hobbyists. Mirage of Nightmare is a staple for those building comprehensive collections of Yu-Gi-Oh! cards from the early 2000s. Its presence in the Pharaonic Guardian set offers a tangible connection to the game's foundational years. Whether you are hunting for specific rarities or assembling a complete set, this card remains a significant piece of Yu-Gi-Oh! memorabilia. The holofoil treatment ensures that each copy of PGD-036 retains its luster, making it a prized item for display and preservation in any TCG collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mirage of Nightmare
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Continuous
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
