Needle Wall PGD-048, a common card from the 2003 Pharaonic Guardian set. Essential for completing the Pharaonic Guardian collection.
Needle Wall
2003 • Yu-Gi-Oh! • Pharaonic Guardian
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Description
Needle Wall PGD-048 is a distinct entry in the Yu-Gi-Oh! Trading card game, originating from the Pharaonic Guardian set released in 2003. This card is recognized by its specific catalog number, PGD-048, which helps collectors identify and organize their collections efficiently. As a common rarity, it serves as a foundational piece for those building out the Pharaonic Guardian series. Collectors of Yu-Gi-Oh! Cards often seek out complete sets to preserve the history of the game's early expansions. The Pharaonic Guardian set represents a unique period in the franchise's development, and owning a Needle Wall card allows enthusiasts to experience the full scope of this release. Whether you are a long-time fan or new to the hobby, adding this card to your collection contributes to a comprehensive understanding of the Yu-Gi-Oh! Legacy. For those focused on set completion, Needle Wall is a necessary component of the Pharaonic Guardian series. Its presence in the set highlights the variety of card types and themes explored during this era. By focusing on the identity of the card and its role within the set, collectors can appreciate the broader context of the Yu-Gi-Oh! Trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Needle Wall
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Continuous
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
