The 2007 Yu-Gi-Oh! Premium Pack Secret Rare Gemini Imps (PP01-EN005) is a sought-after DARK Fiend Effect Monster featuring a distinctive Holo finish.
2007 • Yu-Gi-Oh! • Premium Pack (TCG)
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$3.04 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 26, 2026
Released in 2007 as part of the Yu-Gi-Oh! Premium Pack (TCG), the Gemini Imps card (PP01-EN005) stands out for its Secret Rare treatment and striking Holo finish. This Effect Monster belongs to the DARK attribute and Fiend type, standing at Level 4. Collectors often seek this card number to complete their Premium Pack subset or to add a visually distinct piece to their Yu-Gi-Oh! Collection. The Secret Rare designation within the Premium Pack series has historically made this card a focal point for enthusiasts looking to build a diverse and high-quality inventory., collectors can explore various listings for this card, ensuring they find the version that best fits their collecting goals. Whether you are a long-time fan of the franchise or a new investor in trading cards, the Gemini Imps represents a tangible piece of Yu-Gi-Oh! History from the mid-2000s. The card's enduring appeal lies in its unique combination of gameplay utility and aesthetic presentation, making it a staple for those who appreciate the detailed design language of the era. Finding a copy of PP01-EN005 in good condition can be a rewarding challenge for dedicated set builders.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Gemini Imps
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Secret Rare
Card Stock
English
Holo
Dark
Fiend
4
1000 / 1000
Abilities, attacks, oracle text, and flavor text printed on the card.
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.
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