The Crystal Beast Field Spell Ancient City - Rainbow Ruins (RYMP-EN053) from the 2012 Ra Yellow Mega Pack.
Ancient City - Rainbow Ruins
2012 • Yu-Gi-Oh! • Ra Yellow Mega Pack
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Description
Ancient City - Rainbow Ruins serves as a foundational Field Spell within the Yu-Gi-Oh! trading card game, specifically designed to support the Crystal Beast archetype. Released in 2012 as part of the Ra Yellow Mega Pack, this card holds card number RYMP-EN053 in its respective series. As a Common rarity card, it is widely distributed, making it an accessible component for collectors and players looking to build specific monster-based strategies. The card's primary function revolves around the Crystal Beast monsters, which are a unique group of monsters that can be treated as Spell Cards when placed in the Spell & Trap Zone. This Field Spell enhances that mechanic, allowing players to activate the effects of their Crystal Beasts more efficiently. For collectors of the Ra Yellow Mega Pack, securing this card is often a necessary step in completing the base set. The card's utility extends beyond just the original release, as it remains a relevant piece for anyone exploring the lore and mechanics of the Crystal Beast series. Collecting Yu-Gi-Oh! cards involves navigating a vast landscape of archetypes, and the Crystal Beast line offers a distinct playstyle that blends monster summoning with spell-like effects. Ancient City - Rainbow Ruins is a key piece of this puzzle, providing the necessary support to keep the archetype competitive in various formats. Its presence in the Ra Yellow Mega Pack highlights the set's focus on expanding the Crystal Beast roster and providing new ways to utilize them on the field. Whether you are a long-time player or a new collector discovering the series, this card represents a core element of the Crystal Beast strategy. Its straightforward design and powerful support role make it a staple for any deck built around these iconic monsters. Adding this card to your collection ensures you have the tools needed to master the Crystal Beast gameplay loop.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ancient City - Rainbow Ruins
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Field
Crystal Beast
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
