D/D/D Marksman King Tell is a Yu-Gi-Oh! trading card game card from the Rarity Collection 5 set, identified by set code RA05 and card number RA05-EN047. It is a DARK Fiend archetype XYZ Monster with Rank 5, 2300 ATK, and 2000 DEF. The card features a Secret Rare Holo finish.
2026 • Yu-Gi-Oh! • Rarity Collection 5
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D/D/D Marksman King Tell is a Yu-Gi-Oh! trading card game card from the Rarity Collection 5 set, identified by set code RA05 and card number RA05-EN047. It is a DARK Fiend archetype XYZ Monster with Rank 5, 2300 ATK, and 2000 DEF. The card features a Secret Rare Holo finish.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
D/D/D Marksman King Tell
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Secret Rare
Card Stock
English
Holo
Dark
Fiend
5
2300 / 2000
D/D
Abilities, attacks, oracle text, and flavor text printed on the card.
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
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