The 2026 Yu-Gi-Oh! Rarity Collection 5 release featuring Iron Thunder (RA05-EN079), a Collector's Rare card with a distinctive Holo finish.
Iron Thunder
2026 • Yu-Gi-Oh! • Rarity Collection 5
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Description
The Yu-Gi-Oh! trading card game continues to captivate fans with its 2026 Rarity Collection 5, and Iron Thunder (RA05-EN079) stands out as a key entry for dedicated collectors. Released as a Collector's Rare, this card is distinguished by its premium Holo finish, which adds a layer of visual appeal that enhances its presence in any organized play or display collection. The specific card number RA05-EN079 serves as a unique identifier within the set, making it easier for enthusiasts to track and complete their desired subsets. Collectors of the Yu-Gi-Oh! TCG often seek out cards from the Rarity Collection series due to their high-quality production values and distinct treatments. The Holo variant of Iron Thunder offers a tactile and visual experience that differentiates it from standard prints, appealing to those who prioritize aesthetic presentation alongside gameplay utility. Whether you are building a comprehensive archive of the 2026 releases or focusing on specific character arcs within the game's lore, this card represents a significant addition. The combination of the Collector's Rare status and the Holo treatment makes it a sought-after item for those looking to elevate their collection with premium-tier cards from the most recent era of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Iron Thunder
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Collector's Rare
Card Stock
English
Holo
Counter
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.
