Chain Burst is a Rare Continuous Trap Card from the 2004 Yu-Gi-Oh! Rise of Destiny set, identified by card number RDS-EN056.
2004 • Yu-Gi-Oh! • Rise of Destiny
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Chain Burst (RDS-EN056) is a Rare Continuous Trap Card from the 2004 Yu-Gi-Oh! Rise of Destiny set. As a foundational piece of the early Trading Card Game, this card represents a specific strategic tool available to players during that era. The card's classification as a Continuous Trap Card defines its mechanical role within the game's ruleset, offering a distinct gameplay function compared to other card types in the same expansion. Collectors of Yu-Gi-Oh! memorabilia often seek out cards from the Rise of Destiny series due to their historical significance in the franchise's development. Chain Burst serves as a tangible link to the 2004 release, allowing enthusiasts to own a piece of the game's early competitive landscape. The card's rarity designation as Rare makes it a notable inclusion for those building comprehensive collections of the RDS set. For investors and hobbyists, the Rise of Destiny set holds a permanent place in the history of the Yu-Gi-Oh! brand. Cards from this period are valued for their nostalgic appeal and their role in shaping the strategic depth of the game. Chain Burst, with its specific card number RDS-EN056, provides a clear identifier for collectors ensuring they are acquiring the correct version of this 2004 release. Whether you are completing a set or adding to a curated collection, this card offers a direct connection to the classic design and mechanics of the early 2000s TCG era.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Chain Burst
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Continuous
Abilities, attacks, oracle text, and flavor text printed on the card.
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
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