The Genomix Fighter (SHSP-EN039), a 2013 Ultra Rare card from the Yu-Gi-Oh! Shadow Specters expansion, designed for strategic TCG play.
2013 • Yu-Gi-Oh! • Shadow Specters
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The Genomix Fighter card, designated SHSP-EN039, is a distinctive addition to the Yu-Gi-Oh! Shadow Specters expansion released in 2013. As an Ultra Rare card, it features a striking holo finish that enhances its visual appeal within the collection. This release is categorized as a Psychic attribute monster with a WIND attribute, making it a versatile component for various strategic builds. Level 6 in stature, the Genomix Fighter serves as a Tuner Monster, a role that is essential for advanced summoning mechanics within the trading card game. Collectors and players value this card for its unique position in the Shadow Specters series, where it contributes to the thematic depth of the Psychic archetype. The card's design and rarity make it a sought-after item for those looking to complete their Shadow Specters collection or enhance their gameplay strategies. Whether you are a seasoned player or a new collector, the Genomix Fighter represents a significant piece of the 2013 Yu-Gi-Oh! Landscape. Its inclusion in any collection speaks to the rich history and strategic complexity of the Shadow Specters era.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Genomix Fighter
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Wind
Psychic
6
2200 / 1100
Abilities, attacks, oracle text, and flavor text printed on the card.
You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.
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