The 2011 Shonen Jump subscription bonus card featuring Meklord Astro Mekanikle, designated JUMP-EN050. This ultra-rare holofoil card is a sought-after addition to any Yu-Gi-Oh! TCG collection.
Meklord Astro Mekanikle
2011 • Yu-Gi-Oh! • Shonen Jump June/July 2011 subscription bonus
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Description
Released in 2011 as an exclusive incentive for Shonen Jump magazine subscribers, the Meklord Astro Mekanikle subscription bonus card holds a distinct place in Yu-Gi-Oh! TCG history. Identified by the set code JUMP-EN050, this card was distributed only to those who renewed or signed up for the digital and print publication during the June and July issues. Its scarcity stems directly from this limited distribution method, making it a prized target for completionists aiming to document the full breadth of Yu-Gi-Oh! promotional releases. The card features an ultra-rare holofinish, adding visual appeal that distinguishes it from standard printings. Collectors of the Shonen Jump subset series often view this release as a key piece due to its direct connection to the magazine's community events. While the specific gameplay mechanics are not detailed here, the card's identity as part of the Meklord God trio appeals to fans of the archetype. For investors and hobbyists alike, the JUMP-EN050 designation serves as a clear marker of its origin, ensuring easy identification within the broader catalog of Yu-Gi-Oh! products. This product represents a tangible link to the 2011 era of the trading card game, offering a unique piece of memorabilia for dedicated enthusiasts.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Meklord Astro Mekanikle
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Light
Machine
12
4000 / 4000
Meklord
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
