The 2002 Yu-Gi-Oh! Snatch Steal (SRL-036) Ultra Rare card from the Spell Ruler set, featuring a distinctive holotype finish.
Snatch Steal
2002 • Yu-Gi-Oh! • Spell Ruler
No Listings Available
No listings available right now.
Price History
Description
The 2002 Yu-Gi-Oh! Snatch Steal (SRL-036) Ultra Rare card from the Spell Ruler set is a key piece for enthusiasts of the original trading card game era. As the first set released for the Yu-Gi-Oh! TCG, Spell Ruler established the visual and mechanical foundation for decades of gameplay, making its cards highly desirable for completionists. This card number is an Ultra Rare treatment, characterized by its reflective holotype finish that stands out among the set's standard prints. Collectors often target Snatch Steal not only for its gameplay utility but also for its place in the history of the franchise. The Spell Ruler expansion remains a cornerstone for anyone building a library of early Yu-Gi-Oh! cards. The Ultra Rare variant is particularly noted for its durability and visual appeal, making it a favorite for both display and play. Whether you are looking to complete your Spell Ruler collection or add a classic trap card to your deck, this card represents a significant piece of TCG history. Its status as an Ultra Rare ensures it holds a prominent place in any serious collection of Yu-Gi-Oh! memorabilia.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Snatch Steal
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Equip
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
