This 2002 Yu-Gi-Oh! trading card is the Reverse Trap (SDK-047) from the Starter Deck: Kaiba set. It serves as a foundational piece for collectors of the game's earliest era.
Reverse Trap
2002 • Yu-Gi-Oh! • Starter Deck: Kaiba
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Description
The Reverse Trap card, identified by the set code SDK-047, originates from the 2002 Starter Deck: Kaiba release. This product type represents a crucial entry point into the Yu-Gi-Oh! trading card game, designed to introduce players to the mechanics and lore established in the early years of the franchise. As a common rarity card, it was distributed widely, making it a staple for those looking to build foundational decks or complete their collection of the original starter sets. For collectors, the Starter Deck: Kaiba holds significant nostalgic value, marking the beginning of the official TCG in Western markets. The SDK-047 designation places it firmly within this historic series, offering a tangible connection to the game's roots. While not a high-rarity parallel, its inclusion in the starter box makes it a necessary component for enthusiasts aiming to complete the full set of cards from this release. The card's design and mechanics reflect the strategic depth that has kept the Yu-Gi-Oh! community engaged for decades. Whether you are a veteran player revisiting classic strategies or a new collector exploring the game's history, the Reverse Trap offers a direct link to the 2002 era of Yu-Gi-Oh! collecting.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Reverse Trap
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
