The Six Samurai - Zanji is a 2007 Yu-Gi-Oh! Common card from the Strike of Neos set. This LIGHT Warrior Effect Monster is a core component of the Six Samurai archetype.
The Six Samurai - Zanji
2007 • Yu-Gi-Oh! • Strike of Neos
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Description
Released in 2007 as part of the Strike of Neos set, The Six Samurai - Zanji (STON-EN011) is a foundational Effect Monster for the Six Samurai archetype. This LIGHT Warrior-level 4 card serves as a versatile piece for players building their decks around the group's synergy mechanics. As a Common rarity card, Zanji is widely distributed, making it an accessible entry point for both new and experienced Yu-Gi-Oh! Collectors. Its consistent availability ensures that collectors can easily find copies to complete their sets or add to their personal archives without facing scarcity issues common with rarer parallels. The card's design and functionality have made it a recognizable staple within the trading card game community for over a decade. Collectors often seek out The Six Samurai - Zanji to round out their Strike of Neos collection or to maintain a complete roster of the Six Samurai archetype members. The card's enduring presence in the game highlights its historical significance in the evolution of the archetype. Whether you are a veteran player looking to refresh your deck or a collector focused on the visual and thematic elements of the series, this card represents a key piece of Yu-Gi-Oh! History. The Six Samurai - Zanji remains a beloved card among fans who appreciate the strategic depth and thematic consistency of the Warrior tribe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
The Six Samurai - Zanji
Game
Yu-Gi-Oh!
TCG Attributes
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Common
Card Stock
English
Light
Warrior
4
1800 / 1300
Six Samurai
Card Text
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At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.










