The Magical Citadel of Endymion (SR08-EN024) is a Common card from the 2019 Yu-Gi-Oh! Structure Deck: Order of the Spellcasters.
Magical Citadel of Endymion
2019 • Yu-Gi-Oh! • Structure Deck: Order of the Spellcasters
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Description
The Magical Citadel of Endymion, identified by the code SR08-EN024, is a Common rarity card from the Yu-Gi-Oh! Structure Deck: Order of the Spellcasters. Released in 2019, this release is part of the broader Yu-Gi-Oh! trading card game ecosystem, specifically designed to expand strategic options for players building decks centered around the Spellcaster archetype. Collectors often seek out cards from this era due to their distinct art style and the nostalgic value associated with the Spellcasters theme. As a Common card, it serves as a foundational piece for those looking to complete the SR08 set or explore the lore and mechanics of Endymion. The card's identity within the Structure Deck framework makes it a recognizable item for enthusiasts tracking the evolution of the Spellcaster series. Whether you are a seasoned collector or new to the hobby, adding this card to your collection offers a tangible connection to a specific moment in Yu-Gi-Oh! history. The SR08-EN024 designation ensures easy tracking and verification for cataloging purposes.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magical Citadel of Endymion
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Field
Endymion
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
