Munin the Runick Wings (TAMA-EN038) is a Super Rare Yu-Gi-Oh! trading card from the 2022 Tactical Masters set, featuring a distinctive holo finish.
Munin the Runick Wings
2022 • Yu-Gi-Oh! • Tactical Masters
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Description
Munin the Runick Wings, identified by card number TAMA-EN038, is a key card in the 2022 Yu-Gi-Oh! Tactical Masters release. As a Super Rare variant, this card features a premium holo finish that enhances its visual appeal for collectors and players alike. Collectors often seek out Tactical Masters cards to complete their set collections or to explore the strategic depth of the Runick archetype. The holo treatment on Munin the Runick Wings makes it a standout piece for display, offering a tangible connection to this era of Yu-Gi-Oh! History. Whether you are building a themed deck or curating a diverse portfolio of modern cards, this release provides a compelling addition. By focusing on the integrity and authenticity of every card, we help enthusiasts find the pieces they need to complete their collections. Munin the Runick Wings represents a moment in the game's evolution, capturing the artistry and design philosophy of the Tactical Masters expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Munin the Runick Wings
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Light
Fairy
3
0 / 2000
Runick
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.
