This catalog entry covers the Super Rare Paleozoic Anomalocaris (TDIL-EN099) from the 2016 Yu-Gi-Oh! The Dark Illusion set.
Paleozoic Anomalocaris
2016 • Yu-Gi-Oh! • The Dark Illusion
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Price History
Description
The Paleozoic Anomalocaris is a significant card within the Yu-Gi-Oh! trading card game, originally released in the 2016 The Dark Illusion expansion. As a Super Rare card with the set code TDIL-EN099, it holds a distinct place in the collectible market for enthusiasts of the franchise. Collectors often seek this card to complete their collection of the set or to utilize its gameplay mechanics in their decks. This card belongs to the Paleozoic archetype, a group of monsters that share synergistic effects designed to work together. Its classification as an XYZ Monster means it requires specific materials to be summoned, adding a layer of strategic depth to its use in gameplay. For investors and hobbyists, cards from The Dark Illusion set remain relevant due to the enduring popularity of the Paleozoic strategy and the timeless appeal of the Yu-Gi-Oh! brand. The Super Rare rarity ensures that this card has a unique visual treatment, distinguishing it from common counterparts and making it a valuable addition to any serious collection. Whether you are building a competitive deck or curating a museum-quality assortment, this card represents a key component of its era's competitive landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Paleozoic Anomalocaris
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Water
Aqua
2
2400 / 0
Paleozoic
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
