Thought Ruler Archfiend (TDGS-EN044) from the 2008 Yu-Gi-Oh! The Duelist Genesis set, featuring an Ultimate Rare holographic finish.
Thought Ruler Archfiend
2008 • Yu-Gi-Oh! • The Duelist Genesis
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Description
Thought Ruler Archfiend (TDGS-EN044) is a notable card from the 2008 Yu-Gi-Oh! The Duelist Genesis set. The card number TDGS-EN044 identifies this print within the set's structure. Trading Card Game timeline. The Ultimate Rare treatment applies a distinctive holographic foil to the card, enhancing its visual appeal for display. This finish is highly valued by enthusiasts who appreciate the tactile quality of premium card prints. The Duelist Genesis set remains a key part of the franchise's legacy, offering a glimpse into the game's evolving mechanics and art style. For those building a comprehensive collection, securing the Ultimate Rare variant of Thought Ruler Archfiend adds depth and variety. The card's design and rarity make it a sought-after item for completionists and investors alike. Its presence in the market underscores the enduring popularity of Yu-Gi-Oh! collectibles. Whether for personal enjoyment or as part of a larger portfolio, this card represents a solid addition for any dedicated fan. The combination of the set's era and the card's finish creates a unique collector experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Thought Ruler Archfiend
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultimate Rare
Card Stock
English
Holo
Dark
Psychic
8
2700 / 2300
Archfiend
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.
