The Rite of Aramesir (GRCR-EN025) is a Collector's Rare holo card from the 2022 Yu-Gi-Oh! The Grand Creators set, prized for its distinctive foil treatment and set identity.
Rite of Aramesir
2022 • Yu-Gi-Oh! • The Grand Creators
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Price History
Description
As one of the most visually distinct cards in the set, it features a premium holo finish that catches the light, making it a favorite among collectors who appreciate the aesthetic diversity of modern TCG releases. This card number is highly sought after by enthusiasts looking to complete their The Grand Creators collection, as it represents a key tier of rarity within the product line. Collecting Yu-Gi-Oh! trading cards often involves hunting for these special parallel treatments that elevate a card beyond its standard print run. Whether you are a long-time fan of the franchise or a new collector exploring the secondary market, adding this card to your portfolio offers a tangible connection to one of Yu-Gi-Oh!'s recent major releases. The card's design and rarity make it a versatile addition to any display, appealing to those who value both the gameplay significance and the physical collectibility of the medium. For investors and hobbyists alike, keeping an eye on the availability of Collector's Rare cards from The Grand Creators can be a rewarding pursuit, as these items often hold their value due to their limited presence in the market compared to common or uncommon cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rite of Aramesir
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Collector's Rare
Card Stock
English
Holo
Normal
Adventurer
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
