The Level Conversion Lab (TLM-EN054) is a 2005 Normal Trap Card from the Yu-Gi-Oh! The Lost Millennium set. This TCG card is a staple for collectors of the series.
Level Conversion Lab
2005 • Yu-Gi-Oh! • The Lost Millennium
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Description
The Level Conversion Lab card, designated as TLM-EN054, originates from the 2005 Yu-Gi-Oh! The Lost Millennium set. This release is a foundational part of the trading card game's history, offering a specific gameplay mechanic that has intrigued players and collectors for decades. As a Normal Trap Card, it serves a distinct strategic purpose within the game, allowing players to manipulate the levels of their monsters during a turn. Collecting The Lost Millennium set is a popular pursuit for enthusiasts who appreciate the early era of the Yu-Gi-Oh! TCG. The Level Conversion Lab card is a Common rarity, making it accessible for those looking to complete their collection or build decks based on the set's original design. The card's straightforward function and iconic status within the franchise make it a valuable addition to any serious collection. For investors and hobbyists alike, understanding the mechanics of cards like Level Conversion Lab provides insight into the evolution of the game. The card's design and rules text reflect the strategic depth that has kept the Yu-Gi-Oh! Community engaged for over two decades. Whether you are a seasoned player or a new collector, owning a copy of this card connects you to the rich legacy of The Lost Millennium expansion. By acquiring the Level Conversion Lab, you are not just buying a card; you are investing in a piece of gaming history that continues to be relevant in competitive play and casual collections alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Level Conversion Lab
Game
Yu-Gi-Oh!
TCG Attributes
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Common
Card Stock
English
Normal
Card Text
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Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.










