This catalog page covers the 2018 Weekly Shonen Jump December promotional card JUMP-EN089, featuring the Lightsworn Synchro Monster Judgment, the Dragon of Heaven.
Judgment, the Dragon of Heaven
2018 • Yu-Gi-Oh! • Weekly Shonen Jump December 2018 membership promotional cards
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $7.89 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $7.89 to $7.89 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$7.89- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $7.89 to $7.89 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Judgment, the Dragon of Heaven holds a significant place in the Yu-Gi-Oh! Trading card game as a pivotal Synchro Monster. Released as card number JUMP-EN089 during the December 2018 issue of Weekly Shonen Jump, this Ultra Rare card was exclusively distributed to magazine subscribers, making it a distinctive piece of promotional history. As an 8-Level LIGHT Dragon, it serves as a cornerstone for the Lightsworn archetype, celebrated by players and collectors alike for its powerful role in gameplay strategies. The card’s identity is defined by its Holo finish, which gives it a shimmering appearance characteristic of Ultra Rares in the Yu-Gi-Oh! TCG. For collectors focused on set building, the JUMP-EN089 code marks it as part of a specific era of membership exclusives. These promotional releases are often sought after by those who appreciate the intersection of anime culture and competitive gaming. The Lightsworn series has maintained a loyal following due to its consistent mechanical synergy, and this dragon remains a favorite among enthusiasts. Whether you are looking to complete a Lightsworn collection or add a notable promotional piece to your portfolio, understanding the context of cards like JUMP-EN089 enhances the collecting experience. This release represents a specific moment in the weekly manga’s history, offering a tangible connection to the series that inspired the card game. Collectors often track these promotional cards to understand the evolution of the game’s mechanics and design over time. For investors and hobbyists, the appeal lies in the card’s status within the Lightsworn theme. It is not just a monster card but a piece of gaming memorabilia that reflects the strategic depth of the Yu-Gi-Oh! TCG. By focusing on the card’s attributes—its Synchro summoning requirements, its Dragon type, and its LIGHT attribute—collectors can better appreciate its place in the meta-game and its historical significance within the Weekly Shonen Jump promotional line.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Judgment, the Dragon of Heaven
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Light
Dragon
8
3000 / 2600
Lightsworn
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
1 Tuner + 1+ non-Tuner monsters If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.



