This 2016 Wing Raiders release features the Phantom Knights' Sword Trap Card, a key component for collectors focusing on the Phantom Knights archetype.
Phantom Knights' Sword
2016 • Yu-Gi-Oh! • Wing Raiders
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Description
The Phantom Knights' Sword card, identified by the code WIRA-EN010, stands as a pivotal entry in the 2016 Wing Raiders set for the Yu-Gi-Oh! Trading card game. As a Continuous Trap Card belonging to the Phantom Knights archetype, this release is frequently sought after by players and collectors who aim to build or complete specific thematic decks. The card's design and mechanics are integral to the strategy associated with its namesake series, making it a notable piece for enthusiasts of this era of gameplay. Collectors often target this card to round out their Wing Raiders collection or to secure a foundational piece for the Phantom Knights theme. The card number WIRA-EN010 helps enthusiasts quickly identify and organize their inventory within the broader set. For those interested in the history of the Yu-Gi-Oh! TCG, this release represents a specific point in the game's evolution, offering a tangible connection to the strategies and card designs prevalent during that time. The inclusion of this card allows collectors to engage with the narrative and mechanical depth of the Phantom Knights series, providing both aesthetic and functional value. Whether used for competitive play or simply as a display item, this card remains a respected component of the Yu-Gi-Oh! Landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Phantom Knights' Sword
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Continuous
Phantom Knights
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
