The Romping Club token (WTR003) is a foundational Brute weapon card from the 2019 Flesh and Blood WTR set, designed to support aggressive combat strategies.
Romping Club
2019 • Flesh and Blood • WTR • Unlimited
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Description
The Romping Club token (WTR003) stands as a critical component for Brute players within the Flesh and Blood trading card game. Released in 2019 as part of the WTR set, this card functions as a two-handed weapon that empowers the hero through calculated risk and resource management. Unlike standard equipment, tokens like this Romping Club are often distributed at events or included in starter products to help new and experienced players build their decks. In gameplay, the Romping Club allows players to trade life or discard resources for immediate power. Its unique ability triggers when a player discards a card with six or more power, granting the weapon an additional attack boost until the end of the turn. This mechanic encourages a discard-heavy strategy, making it a versatile tool for heroes who rely on discarding high-power cards to fuel their offense. Collectors of Flesh and Blood often seek out this card not just for its utility, but as a tangible piece of the game's early history. For those building a Brute-focused deck, the Romping Club offers a reliable way to swing for damage while managing hand size. The card's design and rules text reflect the fast-paced, resource-driven nature of Flesh and Blood. Whether you are a seasoned collector tracking down every token from the WTR era or a player looking to refine your Brute toolkit, this card remains a staple in the game's ecosystem.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Romping Club
Game
Flesh and Blood
TCG Attributes
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Token
Wisnu Tan
Card Stock
English
Brute Weapon - Club (2H)
4
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Once per Turn Action - {r}{r}: Attack Once per turn, when you discard a card with 6 or more {p}, this gets +1{p} until end of turn.











