The Divine Smite foil (AFR #12) is a white uncommon instant from the 2021 Adventures in the Forgotten Realms expansion, featuring a powerful removal effect against black permanents.
Divine Smite
2021 • Magic: The Gathering • Adventures in the Forgotten Realms
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Description
Divine Smite (card number 12) serves as a strategic white removal option within the Adventures in the Forgotten Realms expansion, released by Wizards of the Coast in 2021. As an uncommon Instant card, it allows players to target a creature or planeswalker controlled by an opponent. The card’s unique interaction phases out the target, but if that permanent is black, it is exiled instead, offering a versatile tool for board control. This foil treatment highlights the card’s mechanical importance for collectors who appreciate the artistic and functional depth of the set. Magic: The Gathering enthusiasts often seek out cards like this to complete their Adventures in the Forgotten Realms collection or to add versatile removal to their white decks. The artist Bryan Sola brings a distinct visual style to the card, making it a notable piece for those interested in the artistic evolution of the game during this era. Whether you are building a Commander deck or focusing on set completion, Divine Smite represents a key component of the white mana strategy in this modern expansion. The interplay between the phase-out mechanic and the exile condition makes this card a favorite among players who value conditional removal in competitive and casual formats alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Divine Smite
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Bryan Sola
Card Stock
English
Foil
{1}{W}
Instant
W
Card Text
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Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
"When darkness closes in around us, my blade will light our path."
