The Hall of Storm Giants from Magic: The Gathering's 2021 Adventures in the Forgotten Realms expansion. This Rare land card offers strategic versatility for collectors and players.
2021 • Magic: The Gathering • Adventures in the Forgotten Realms
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.44 | Guide Estimate | -13.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 16, 2026
The Hall of Storm Giants stands as a distinctive land card within the 2021 Magic: The Gathering Adventures in the Forgotten Realms set. Identified by card number 257 and the set code AFR, this Rare card captures the essence of high-fantasy gameplay through its unique mechanical design. Illustrated by Johannes Voss, the card serves as a focal point for collectors interested in the intersection of resource management and creature strategy within the game. As a land with a mana value of 0 and a blue color identity, the Hall of Storm Giants provides foundational support for decks built around blue mana acceleration. Its rules text introduces a conditional entry state, requiring the controller to have two or more other lands in play before it enters the battlefield tapped. Once in play, it functions as a standard source of blue mana, capable of producing one blue mana when tapped. The card’s true collectibility and gameplay depth emerge from its activated ability. For a cost of five generic mana and one blue mana, players can transform the land into a 7/7 blue Giant creature with ward {3} until the end of the turn. This transformation allows the land to remain on the battlefield as a creature while retaining its land type, offering a surprising tactical advantage in both offense and defense. The ward mechanic ensures that opponents must pay an additional cost to target this creature, adding a layer of strategic protection. For collectors, the Hall of Storm Giants represents a significant piece of the Adventures in the Forgotten Realms catalog. The card’s artwork and mechanical complexity make it a sought-after addition for those building comprehensive collections of Magic: The Gathering trading cards. Whether used in casual play or studied for its intricate rules interactions, this card exemplifies the creative spirit of modern TCG design. It remains a valuable item for enthusiasts looking to complete their AFR collection or appreciate the artistic contributions of Johannes Voss.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Hall of Storm Giants
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Johannes Voss
Card Stock
English
Land
Abilities, attacks, oracle text, and flavor text printed on the card.
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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