Magic and Minions // Magic and Minions (cont'd) is card number 3 from the 2021 Adventures in the Forgotten Realms Minigames set, designed as a double-faced token for roleplaying mini-games.
2021 • Magic: The Gathering • Adventures in the Forgotten Realms Minigames
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The Adventures in the Forgotten Realms Minigames release offers a unique twist on the Magic: The Gathering experience by introducing structured roleplaying scenarios rather than competitive deck-building. Card number 3, titled Magic and Minions // Magic and Minions (cont'd), serves as a central component for these specific 2021 mini-games, functioning as a double-faced token that facilitates the gameplay loop. This card is categorized as a Common rarity within the MAFR set code, indicating its accessibility for casual play sessions. Designed for groups of four, these mini-games invite players to step into a fantasy narrative where one person acts as the Dungeon Master. The DM utilizes cards from booster packs to construct a hand of six non-land cards, which then inspire a one-shot adventure for the other three participants. The remaining players receive four non-land cards each, which represent specific actions within the story. The color of each card determines the type of action, such as Charisma, Intelligence, or Strength, while the mana value indicates the power of that action. Collectors of Magic: The Gathering trading card game cards often appreciate these mini-game cards for their distinct utility and nostalgic connection to the Dungeons & Dragons crossover era. The Magic and Minions card provides a tangible link to these social gaming experiences, allowing hobbyists to recreate the scenarios directly from the 2021 release. As a double-faced token, it supports the dynamic nature of the game, shifting between states to reflect the evolving narrative. This product appeals to those who value the creative and interactive side of the franchise, offering a fresh way to engage with the card pool beyond traditional mechanics.
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The core identity of the card within the set.
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Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Card
Abilities, attacks, oracle text, and flavor text printed on the card.
4 players | 2 packs | 45 minutes | d6 OBJECTIVE: Use the cards in a booster to inspire your own one-shot adventure! GET READY: Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards. *Actions:* Card color represents the *type* of action, and mana value represents its *power*. • White = Charisma (coercion, leadership, etc.) • Blue = Intelligence (investigation, knowledge, arcane lore, etc.) • Black = Strength (melee attacks, climbing, moving large objects, etc.) • Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.) • Green = Wisdom (common sense, intuition, empathy, etc.) • Colorless = Constitution (running, swimming, resisting disease, etc.)








