Bestial Fury (67b) is a red Aura enchantment from the 1996 Alliances expansion, featuring dynamic combat modifiers and card advantage.
Bestial Fury
1996 • Magic: The Gathering • Alliances
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$0.17
Description
Bestial Fury, cataloged as card number 67b, is a distinctive red enchantment from the 1996 Alliances set by Magic: The Gathering. As an Aura, this card requires a creature to enchant, serving as a tactical tool that transforms the target's performance during gameplay. The card's design and mechanics reflect the strategic depth characteristic of the mid-90s era of the trading card game, appealing to collectors who appreciate the foundational design philosophy of that period. The gameplay function of Bestial Fury revolves around two key effects. First, when this Aura enters the battlefield, it provides card advantage by allowing the controller to draw a card at the beginning of their next turn's upkeep. This resource generation helps maintain momentum in longer games. Second, the card offers a powerful defensive boost: whenever the enchanted creature becomes blocked, it receives +4/+0 power and gains trample until end of turn. This mechanic encourages aggressive strategies, allowing players to push damage through defenses that would otherwise stop an attack. For collectors, owning Bestial Fury represents a piece of Magic: The Gathering history. The card's relatively low mana cost of {2}{R} and versatile effects make it a memorable inclusion in the game's lore. Whether you are a seasoned player looking to complete your Alliances collection or a new collector interested in the evolution of Aura mechanics, this card offers a tangible connection to the game's rich heritage.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Bestial Fury
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Raabe
Card Stock
English
{2}{R}
Enchantment — Aura
R
Card Text
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Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.












