Identify the Magic: The Gathering Alliances card 85, Bounty of the Hunt, a 1996 green Instant featuring unique exile-to-pay mechanics designed by Jeff A. Menges.
Bounty of the Hunt
1996 • Magic: The Gathering • Alliances
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$0.43
Description
Among these additions is card number 85, titled Bounty of the Hunt, a green Instant that offers a distinct strategic alternative to traditional mana expenditure. Designed by artist Jeff A. Menges, this card stands out for its clever resource management rules, allowing players to exile a green card from their hand instead of paying its mana cost. The card’s mechanics encourage players to think about card selection and hand management in ways that were increasingly common in mid-90s sets. By distributing three +1/+1 counters among target creatures, it provides immediate board presence, though with a cleanup drawback that adds a layer of tactical decision-making to each use. This interplay between temporary power and future upkeep is a hallmark of the strategic depth found in the Alliances expansion. Collectors and players alike appreciate the historical significance of this release. The card serves as a tangible link to the 1996 landscape of the Trading Card Game, where creative rules text began to push the boundaries of what was possible on the battlefield. Whether you are studying the design history of green spells or simply admiring the creative direction of the Alliances set, Bounty of the Hunt remains a notable piece of Magic: The Gathering lore. Its presence in the market allows enthusiasts to engage with a specific slice of gaming history, preserving the unique mechanical experiments that made the mid-90s a pivotal time for the game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Bounty of the Hunt
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jeff A. Menges
Card Stock
English
{3}{G}{G}
Instant
G
Card Text
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You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.















