The 1996 Magic: The Gathering Alliances expansion card, Bounty of the Hunt (#85), is an uncommon instant that allows players to exile green cards to cast spells for free.
Bounty of the Hunt
1996 • Magic: The Gathering • Alliances
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Description
Released in 1996 as part of the Alliances expansion, Bounty of the Hunt is a notable uncommon instant from the Magic: The Gathering trading card game. Designed by Jeff A. Menges, this card carries the set code ALL and the number 85. It is a green instant with a mana value of 5, offering a strategic alternative to paying its full mana cost by exiling a green card from your hand instead. The card’s effect allows you to distribute three +1/+1 counters among one, two, or three target creatures. However, it includes a unique cleanup step clause: for each +1/+1 counter placed on a creature this way, one counter is removed from that same creature at the beginning of the next cleanup step. This mechanic creates a dynamic of temporary power boosts that can be crucial in specific game states. For collectors, the Alliances set represents a pivotal era in the game's history, and owning a card like Bounty of the Hunt adds depth to a curated collection. Whether you are building a vintage Magic: The Gathering library or appreciating the intricate design of 1990s card mechanics, this product is a significant addition. The combination of its unique exile cost and distributed counter distribution makes it a memorable piece of Magic: The Gathering history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Bounty of the Hunt
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jeff A. Menges
Card Stock
English
{3}{G}{G}
Instant
G
Card Text
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You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
