The 1996 Magic: The Gathering Alliances card Gorilla War Cry. A strategic instant that grants menace to creatures during combat.
Gorilla War Cry
1996 • Magic: The Gathering • Alliances
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$0.17
Description
Released in 1996 as part of the Alliances expansion, Gorilla War Cry stands as a distinct entry in the Magic: The Gathering trading card game. Identified by the set code ALL and card number 73b, this common instant card captures the strategic depth that defined the mid-90s era of the game. Players seeking to understand the foundational mechanics of the format will find this card to be a key reference point for early combat interaction. The card costs {1}{R} to cast, making it an accessible option for red decks looking to influence the battlefield. Its primary effect allows a player to grant menace to all their creatures until the end of the turn, significantly complicating an opponent's blocking options. This mechanic forces opponents to commit multiple blockers to neutralize a single threat, creating opportunities for advantage. Additionally, the card provides card advantage by allowing the caster to draw a card during the next turn's upkeep, rewarding the strategic investment. The rules text restricts casting to the combat phase before blockers are declared, adding a layer of timing precision that collectors appreciate. Bryon Wackwitz provided the artistic vision for this release, contributing to the visual identity of the Alliances set. For those building a comprehensive collection of vintage Magic cards, securing a copy of Gorilla War Cry is a meaningful step. The card's enduring presence in the game's history makes it a staple for enthusiasts of the format's early years. Whether used for nostalgic purposes or studied for its mechanical design, this card remains a relevant piece of trading card history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Gorilla War Cry
Game
Magic: The Gathering
TCG Attributes
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Common
Bryon Wackwitz
Card Stock
English
{1}{R}
Instant
R
Card Text
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Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
"Theirs is the art of blood." —Jaeuhl Carthalion, Juniper Order Advocate












