The 1996 Magic: The Gathering Alliances card Martyrdom (10b), a white instant offering strategic protection through damage redirection.
Martyrdom
1996 • Magic: The Gathering • Alliances
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Description
Released in 1996 as part of the Alliances expansion, Martyrdom (card number 10b) stands as a distinct white instant within the Magic: The Gathering trading card game. Designed with a mana cost of {1}{W}{W}, this card offers a unique defensive mechanic that allows a player to redirect the next point of damage dealt to a target creature, planeswalker, or player. This redirection effect is bound to the controlling player, ensuring that only they may activate its protective ability until the end of the turn. The card’s design reflects the era's strategic depth, appealing to collectors who appreciate the foundational mechanics of early Magic sets. For enthusiasts of the Alliances subset, Martyrdom represents a key piece of the game's history, illustrating the intricate interactions between white mana and board control. Collectors often seek out cards from this period to complete their sets or to study the evolution of card design and rules text. Whether you are building a comprehensive collection of the Alliances expansion or focusing on specific card types, Martyrdom remains a notable entry for those interested in the strategic landscape of 1996.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Martyrdom
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Poole
Card Stock
English
{1}{W}{W}
Instant
W
Card Text
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Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
"The only true immortality is in dying for a cause." —Halvor Arensson, Kjeldoran Priest
