The 1996 Alliances expansion features Misfortune, a Rare sorcery card numbered 113. This black, red, and green card offers strategic dual-impact gameplay for Magic: The Gathering collectors.
1996 • Magic: The Gathering • Alliances
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$1.35 | Guide Estimate | +1.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Misfortune, card number 113, stands out as a Rare sorcery that demands careful strategic consideration. Created by artist Ron Spencer, this card represents a pivotal moment in the game's early history, offering players a versatile tool for board control and resource management. As a collector, acquiring this release allows you to own a tangible piece of the game's evolving design philosophy. Misfortune is a black, red, and green sorcery with a mana cost of {1}{B}{R}{G} and a mana value of 4. Its gameplay revolves around a split effect, requiring an opponent to choose between two outcomes. One option allows you to place a +1/+1 counter on each creature you control and gain 4 life, strengthening your board presence. The alternative forces the opponent to have a -1/-1 counter placed on each of their creatures, while Misfortune deals 4 damage directly to that player. This duality makes the card a fascinating study in player interaction and decision-making, characteristics that define the Alliances set. Collectors of Magic: The Gathering often seek out cards from the Alliances expansion for their historical significance and unique gameplay mechanics. Misfortune, with its complex interaction and multi-colored mana requirements, is a prime example of the set's design complexity. Whether you are building a vintage deck or adding to a comprehensive collection, this card provides a compelling narrative of strategic depth. The Alliances release remains a beloved chapter in Magic history, and Misfortune is a key component of that legacy. For enthusiasts of the trading card game, owning this card is about appreciating the artistry and strategy that have defined Magic for decades.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Misfortune
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Ron Spencer
Card Stock
English
{1}{B}{R}{G}
Sorcery
B, G, R
Abilities, attacks, oracle text, and flavor text printed on the card.
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
FAQ
Misfortune has a mana cost of {1}{B}{R}{G}, requiring one generic mana, one black mana, one red mana, and one green mana to cast.
As a sorcery, Misfortune forces an opponent to choose one of two effects: either you gain 4 life and put +1/+1 counters on your creatures, or you deal 4 damage to the opponent and put -1/-1 counters on their creatures.
The Misfortune card from the 1996 Alliances set was illustrated by Ron Spencer, known for his distinctive style in early Magic: The Gathering artwork.
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