This catalog page covers Phantasmal Sphere (Card 32) from the 1996 Magic: The Gathering Alliances expansion, detailing its design and gameplay mechanics.
Phantasmal Sphere
1996 • Magic: The Gathering • Alliances
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Description
Phantasmal Sphere is a distinct card from the 1996 Alliances expansion of Magic: The Gathering. As card number 32 in the set, it represents a strategic choice for players focusing on blue mana strategies. The card is classified as a Rare, indicating its relative scarcity within the original print run compared to common or uncommon cards. This creature card is an Illusion with a mana cost of one blue mana and a mana value of two. It possesses a power and toughness of 0/1, but its true value lies in its abilities. The card features the keyword ability Flying, allowing it to evade most ground-based blockers. Additionally, it has a unique upkeep trigger: a +1/+1 counter is placed on the creature at the start of your turn. You must then pay one mana for each counter on it, or sacrifice the creature. This mechanic creates a dynamic risk-reward scenario, forcing the player to manage resources carefully. When Phantasmal Sphere leaves the battlefield, it triggers a powerful effect. The target opponent creates an Orb creature token that is blue, has flying, and has a power and toughness equal to the number of +1/+1 counters that were on Phantasmal Sphere. This ability can swing the game state significantly, turning a sacrifice into a potential board advantage. Collectors of Magic: The Gathering often seek this card for its intricate design and historical significance in the early years of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Phantasmal Sphere
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Mark Tedin
Card Stock
English
{1}{U}
Creature — Illusion
0 / 1
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1} for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.










