The 1996 Magic: The Gathering Alliances expansion with the Reprisal card (13a), a white instant designed to neutralize high-power threats.
Reprisal
1996 • Magic: The Gathering • Alliances
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$0.21
Description
The Reprisal card from the 1996 Magic: The Gathering Alliances set offers a straightforward yet powerful defensive tool for white mana decks. Identified by card number 13a, this common instant costs a single generic mana and one white mana to cast, making it accessible early in the game. Its primary effect allows players to destroy any target creature with four or greater power, preventing regeneration to ensure the threat is permanently removed from play. As a staple of the Alliances expansion, Reprisal reflects the strategic depth of mid-1990s Magic design, where managing board presence was crucial. The card’s flavor text hints at the narrative themes of unity and overcoming superior force, adding narrative weight to its mechanical utility. For collectors, the Alliances set represents a pivotal era in Magic history, introducing complex mechanics and multi-color interactions that defined the game's evolution. Collecting cards like Reprisal allows enthusiasts to preserve a piece of gaming history while appreciating the artistic contributions of Randy Asplund-Faith. The card’s clean rules text and reliable effect make it a favorite for both casual play and historical sets. Whether you are building a nostalgic collection or seeking to complete the Alliances checklist, Reprisal provides a tangible connection to the game's rich past. Understanding the role of cards like Reprisal enhances the collecting experience, bridging the gap between gameplay mechanics and historical context. It serves as a reminder of the strategic choices players faced during the late 90s, where resource management and timing were key to victory.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Reprisal
Game
Magic: The Gathering
TCG Attributes
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Common
Randy Asplund-Faith
Card Stock
English
{1}{W}
Instant
W
Card Text
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Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they shall overcome even the greatest of foes." —Halvor Arensson, Kjeldoran Priest



















