The 1996 Magic: The Gathering Scars of the Veteran card from the Alliances expansion. This white Instant features unique gameplay mechanics that appeal to veteran collectors.
Scars of the Veteran
1996 • Magic: The Gathering • Alliances
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Description
The Magic: The Gathering card Scars of the Veteran holds a distinct place in the 1996 Alliances expansion as card number 16. As an Uncommon white Instant, it offers a strategic alternative to traditional mana costs by allowing players to exile a white card from their hand instead. This mechanic provides flexibility for collectors who appreciate the innovative design choices of the era's gameplay. The card prevents the next 7 damage dealt to any target, adding a layer of defensive utility that was highly valued during its release. For those building a comprehensive collection of the Alliances set, this card serves as a key component for enthusiasts of the white mana color identity. Whether you are interested in the historical context of the 1996 release or the specific mechanics of this Instant, Scars of the Veteran remains a notable entry in the series. Collectors often seek out cards from this period for their nostalgic value and the unique interactions they bring to the table. By focusing on the identity and mechanics of the card, collectors can better understand its role in the broader Magic: The Gathering ecosystem.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Scars of the Veteran
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dan Frazier
Card Stock
English
{4}{W}
Instant
W
Card Text
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You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
