The 1996 Alliances expansion card Varchild's Crusader (82b). This Common Human Knight features unique gameplay mechanics defined by its mana cost and abilities.
Varchild's Crusader
1996 • Magic: The Gathering • Alliances
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Description
Varchild's Crusader is a distinct creature card from Magic: The Gathering's Alliances set, released in 1996. Identified as card number 82b, this Common rarity piece introduces players to the strategic depth of the Red mana color. As a Human Knight, it serves as a foundational unit for decks focusing on aggressive combat strategies during the game's early eras. The card's design and mechanics center around its mana cost of {3}{R} and its unique ability to manipulate blocking rules. By paying its activation cost, the Crusader becomes unblockable for the turn, with the sole exception of Walls. This effect allows it to bypass standard defensive strategies, delivering damage directly to the opponent. However, this power comes with a significant drawback: the creature must be sacrificed at the beginning of the next end step, making it a temporary but impactful presence on the battlefield. For collectors, Varchild's Crusader represents a key component of the Alliances expansion's lore and gameplay. Whether you are building a nostalgic deck, studying the evolution of Knight creatures, or completing a full set of Alliances, this card offers both historical significance and mechanical interest. Its straightforward yet clever effect highlights the creative problem-solving that defined Magic's early years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Varchild's Crusader
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Poole
Card Stock
English
{3}{R}
Creature — Human Knight
3 / 2
R
Card Text
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{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
"Every patch of land must belong to Kjeldor, no matter what the cost!" —General Varchild












