Djeru's Resolve (AKH #11), a white instant from Magic: The Gathering's 2017 Amonkhet set, offering versatile protection and cycling utility.
Djeru's Resolve
2017 • Magic: The Gathering • Amonkhet
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$0.19
Description
Djeru's Resolve, card number 11 from the 2017 Amonkhet expansion, stands as a functional white instant within the Magic: The Gathering trading card game. Designed by Kieran Yanner, this common card provides players with a flexible defensive option and a draw engine. Its low mana cost of one makes it easily accessible in the early game, allowing for immediate impact on the battlefield without sacrificing resources. The card’s primary effect allows you to untap a target creature and prevent all damage that would be dealt to it this turn, offering crucial protection against single-target removal or combat damage. This dual utility ensures it remains a viable inclusion in various white-based strategies that value board presence and card flow. Beyond its defensive capabilities, the card features the Cycling mechanic for two mana. By discarding this card, players can draw a new card, effectively turning a defensive play into a card advantage engine. This ability is particularly valuable in midrange decks that need to sift through their library to find key answers or threats. The flavor text, "When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again," reflects the disciplined nature of the card's theme within the Amonkhet block's narrative. Collectors and players alike appreciate the clean design and straightforward functionality that define this release. Whether building a casual Commander deck or a competitive Standard list, this card offers reliable performance. The Amonkhet set remains a favorite among Magic enthusiasts for its cohesive block structure and iconic artwork.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Djeru's Resolve
Game
Magic: The Gathering
TCG Attributes
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Common
Kieran Yanner
Card Stock
English
{W}
Instant
W
Card Text
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Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."








