Djeru's Resolve, the AKH-11 Common Instant from Magic: The Gathering's 2019 The List, designed for strategic board control and card advantage.
Djeru's Resolve
2019 • Magic: The Gathering • The List
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$0.18
Description
Djeru's Resolve stands as a reliable white Instant within the Magic: The Gathering ecosystem, originating from the 2019 The List series. Identified by the card number AKH-11, this Common rarity card offers players a straightforward yet effective tool for managing life totals and maintaining board presence. The card's design reflects the aesthetic sensibilities of its era, providing collectors with a tangible piece of the game's ongoing evolution. From a gameplay perspective, the card delivers immediate impact for a single white mana. Its primary effect allows a player to untap a target creature and shield it from all damage for the remainder of the turn. This defensive capability is particularly useful for protecting key permanents from removal spells or combat damage. Additionally, the card features the Cycling mechanic, which adds a layer of strategic depth. By paying two mana and discarding Djeru's Resolve, a player can draw a new card, effectively turning a defensive play into card advantage if the initial effect is not needed. The flavor text, "When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again," hints at the disciplined nature of the character associated with the card, adding narrative flavor to the collection. For Magic: The Gathering enthusiasts, cards like Djeru's Resolve represent the functional heart of the game, blending mechanical utility with collectible appeal. Whether you are building a casual deck or simply appreciate the history of The List, this card remains a solid addition to any Magic: The Gathering collection.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Djeru's Resolve
Game
Magic: The Gathering
TCG Attributes
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Common
Kieran Yanner
Card Stock
English
{W}
Instant
W
Card Text
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Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."












