Artifact Ward is card number 3 from the 1994 Antiquities expansion of Magic: The Gathering. This white Enchantment-Aura provides critical protection for creatures against artifact-based threats.
1994 • Magic: The Gathering • Antiquities
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.57 | Guide Estimate | -1.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Card number 3 in the Antiquities expansion, Artifact Ward serves as a foundational defensive tool for players utilizing white mana in Magic: The Gathering. Released in 1994, this common card from the ATQ set is an Enchantment-Aura that costs a single white mana to cast. Its primary function is to safeguard a target creature from the specific mechanics associated with artifact creatures and sources. The card offers three distinct layers of protection. First, it prevents the enchanted creature from being blocked by artifact creatures, ensuring offensive momentum remains uninterrupted. Second, it stops all damage that would be dealt to the creature by artifact sources, effectively neutralizing many common removal spells and equipment attacks. Finally, it grants immunity to abilities originating from artifacts, shielding the creature from control effects or buffs that might otherwise disrupt your strategy. Designed by Douglas Shuler, this card represents the early strategic depth of the game, where specific counters to emerging archetypes were essential. Collectors often seek out Antiquities cards for their historical significance in the Magic: The Gathering timeline. Artifact Ward remains a recognizable piece of that legacy, valued for its clear and potent defensive utility. Whether you are building a nostalgic deck or simply appreciate the design of early TCG cards, this release offers a tangible connection to the game's formative years. The straightforward rules text and efficient mana cost make it a staple for those interested in the strategic history of the Antiquities era.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Artifact Ward
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Douglas Shuler
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
FAQ
Artifact Ward is a white Enchantment-Aura that protects a target creature. It prevents the creature from being blocked by artifact creatures, stops all damage from artifact sources, and makes the creature immune to abilities from artifacts.
Artifact Ward is card number 3 from the Antiquities expansion, which was released in 1994. It is a common card with the set code ATQ.
The artwork for Artifact Ward was created by Douglas Shuler. This card is a notable piece of early Magic: The Gathering design history.
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