Artifact Ward, card number 3 from the iconic 1994 Antiquities expansion of Magic: The Gathering.
Artifact Ward
1994 • Magic: The Gathering • Antiquities
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Description
Artifact Ward holds a distinct place in the history of Magic: The Gathering as one of the earliest defensive enchantments released. Released in 1994 as part of the Antiquities expansion, this white mana card (#3) provides strategic protection against artifact-based threats. Designed by Douglas Shuler and bearing the ATQ set code, it serves as a key component for collectors building foundational sets from the game's first year. The card's text outlines its protective capabilities, allowing players to shield creatures from artifact interference, a mechanic that defined early gameplay dynamics. For those interested in the evolution of Magic's design, Antiquities remains a critical release. Whether you are completing the Antiquities set or exploring the roots of artifact control strategies, this card represents a significant piece of the game's legacy. Its straightforward design and powerful early-game utility make it a staple for historians and strategists alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Artifact Ward
Game
Magic: The Gathering
TCG Attributes
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Common
Douglas Shuler
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
