The foil version of Coalition Honor Guard from Magic: The Gathering's 2001 Apocalypse expansion, featuring unique gameplay mechanics.
Coalition Honor Guard
2001 • Magic: The Gathering • Apocalypse
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Description
Released in 2001 as the third card in the Apocalypse expansion, the Coalition Honor Guard stands out among Magic: The Gathering enthusiasts for its distinctive role as a Human Flagbearer. This card, designated as APC #3, was illustrated by Eric Peterson and features a foil treatment that enhances its appeal for collectors focused on set completion and visual variety. As a white mana creature with a mana value of four, the card offers strategic depth by forcing opponents to target at least one Flagbearer on the battlefield when casting spells or activating abilities. This mechanic adds a layer of tactical consideration during gameplay, making it a memorable piece for players who appreciate interactive magic. The Coalition Honor Guard remains a significant part of the early 2000s TCG landscape, drawing interest from those who value the historical context of the set. Its design and rules text reflect the era's approach to creature interactions, providing a tangible connection to the game's evolving history. For investors and hobbyists alike, tracking the condition and authenticity of such cards is essential to maintaining a high-quality collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Coalition Honor Guard
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Eric Peterson
Card Stock
English
Foil
{3}{W}
Creature — Human Flagbearer
2 / 4
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
