The 2001 Magic: The Gathering Apocalypse set with Strength of Night (#86), a versatile Instant spell featuring the Kicker mechanic for flexible gameplay.
Strength of Night
2001 • Magic: The Gathering • Apocalypse
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Description
The 2001 release of the Apocalypse expansion established itself as a pivotal era in Magic: The Gathering history, introducing a dense array of black and green synergies that defined the block's aggressive identity. Within this set, Strength of Night (#86) serves as a foundational Instant card for collectors focusing on the game's early 2000s design philosophy. As a common rarity, Strength of Night is accessible to players and collectors alike, offering a tangible connection to the game's strategic evolution. The card’s mechanics allow for dynamic play, enabling users to enhance creature power or specifically bolster Zombie tribal strategies through its Kicker ability. This dual functionality highlights the design ingenuity of the time, where mana efficiency and tactical depth were paramount. For those building collections centered on the Apocalypse set or the broader Urza's Saga block, this card represents a key component of the era's mechanical innovation. Whether you are completing a set or seeking cards to support your vintage decks, Strength of Night remains a staple for understanding the strategic landscape of 2001. Collecting Magic cards is more than acquiring individual items; it is about curating a narrative of the game's development. By focusing on the identity and context of each release, collectors can appreciate the craftsmanship behind every card, from the mana cost to the rules text, ensuring a deeper engagement with the hobby.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Strength of Night
Game
Magic: The Gathering
TCG Attributes
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Common
John Avon
Card Stock
English
{2}{G}
Instant
G
Card Text
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Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.







