The 2001 Magic: The Gathering Apocalypse expansion features Wild Research as card number 72, a rare enchantment with versatile mana abilities.
2001 • Magic: The Gathering • Apocalypse
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$1.68 | Guide Estimate | -1.2% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026
Released in 2001 as part of the Magic: The Gathering Apocalypse set, Wild Research is card number 72. This rare enchantment card offers distinct strategic options for players managing their library. The card's design emphasizes its unique mana cost of {2}{R}, requiring both red and generic mana to cast. The gameplay mechanics of Wild Research allow for flexible resource management through specific activated abilities. By paying {1}{W}, a player can search their library for an enchantment card, reveal it, put it into their hand, and then discard a card at random before shuffling. Alternatively, paying {1}{U} enables the player to search for an instant card instead, following the same reveal, hand, and shuffle sequence. This dual-color identity involving red, blue, and white makes the card a versatile tool in various deck configurations. Designed by artist Gary Ruddell, the card reflects the artistic style of the early 2000s Magic: The Gathering era. As a rare card, it holds significance for collectors of Magic: The Gathering trading cards who appreciate the intricate mechanics and historical context of the game's early expansions. The card's ability to manipulate the library and hand provides a unique gameplay experience that continues to interest enthusiasts of the trading card game. Collectors often seek out cards from the Apocalypse set due to their nostalgic value and the evolving nature of Magic: The Gathering gameplay. Wild Research, with its specific mana requirements and library manipulation effects, represents a key piece of this historical period. Its presence in the set highlights the creative experimentation that defined Magic: The Gathering during the early 2000s.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Wild Research
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Gary Ruddell
Card Stock
English
{2}{R}
Enchantment
R
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
FAQ
Wild Research is a rare enchantment card from the 2001 Magic: The Gathering Apocalypse set, card number 72. It allows players to search their library for either an enchantment or an instant card by paying specific colored mana costs.
The card has two activated abilities. Paying {1}{W} lets you search for an enchantment, while paying {1}{U} lets you search for an instant. Both abilities require you to reveal the card, put it in your hand, discard a random card, and then shuffle your library.
The artwork for Wild Research was created by Gary Ruddell. The illustration is part of the visual design of the Apocalypse expansion, released by Wizards of the Coast in 2001.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.