Hurr Jackal is a 1993 Magic: The Gathering card from the Arabian Nights expansion, featuring a unique tapping ability that prevents regeneration.
Hurr Jackal
1993 • Magic: The Gathering • Arabian Nights
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Description
Hurr Jackal stands as a distinctive creature from the 1993 Arabian Nights expansion, bearing card number 39 in the series. Illustrated by Drew Tucker, this common Magic: The Gathering trading card game card features a single red mana cost and functions as a 1/1 Jackal creature. The card’s strategic value lies in its ability to tap and target another creature, preventing it from being regenerated during that turn. This mechanic offered early players a potent tool for controlling the board state in ways that were novel for the time. Collectors of vintage Magic cards often seek out Arabian Nights releases for their historical significance and unique artwork. The product represents a tangible piece of gaming history, appealing to those who appreciate the foundational designs of the early 1990s. For investors and hobbyists, owning a copy of Hurr Jackal provides a connection to one of the most beloved and surreal sets in the franchise's timeline. The card's straightforward design and impactful rules text make it a memorable entry for any comprehensive collection of early Magic expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Hurr Jackal
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Drew Tucker
Card Stock
English
{R}
Creature — Jackal
1 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Target creature can't be regenerated this turn.
