This 1993 Arabian Nights release features Jihad, card number 5, a rare white enchantment that defines the strategic depth of early Magic: The Gathering.
Jihad
1993 • Magic: The Gathering • Arabian Nights
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Description
Designed by Brian Snõddy, this rare white enchantment stands as a foundational piece of the game's early history. The card's design reflects the distinct aesthetic of its era, offering collectors a tangible connection to the genesis of competitive trading card games. Jihad functions as a powerful white enchantment with a mana cost of {W}{W}{W}. Its gameplay mechanic requires the caster to select a color and an opponent upon entering the battlefield. As long as the chosen opponent controls a nontoken permanent of that specific color, white creatures receive a +2/+1 bonus. The enchantment must be sacrificed once that opponent no longer controls any such permanents, creating a dynamic swing in board state. This unique interaction has made the card a subject of interest for those studying the evolution of card design and strategic complexity in vintage sets. For collectors, the Arabian Nights set holds significant historical weight as one of the earliest expansions of Magic: The Gathering. Card #5 is valued not just for its gameplay utility but for its place in the lineage of the hobby. Collectors often seek this card to complete set runs or to appreciate the foundational mechanics that shaped modern gameplay. The card's rarity designation within the Arabian Nights print run adds to its appeal among those focused on vintage TCG artifacts. Whether you are building a comprehensive collection of early Magic expansions or focusing on specific rare cards from 1993, Jihad represents a key component of the game's rich heritage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Jihad
Game
Magic: The Gathering
TCG Attributes
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Rare
Brian Snõddy
Card Stock
English
{W}{W}{W}
Enchantment
W
Card Text
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As this enchantment enters, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.










