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About This Card

The 2010 Magic: The Gathering Archenemy Schemes card 'I Know All, I See All' is a pivotal ongoing scheme designed to challenge opponents through graveyard manipulation and resource denial.

I Know All, I See All

2010 • Magic: The Gathering • Archenemy Schemes

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Market Value
Raw/Ungraded Market: $7.72
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TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 11, 2026

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Product Overview

Description

Released in 2010 as part of the Archenemy Schemes set, 'I Know All, I See All' (card number 18★) is a distinctive Ongoing Scheme card that redefines the strategic landscape of Magic: The Gathering. Designed by Chuck Lukacs, this card serves as a central mechanic for the Archenemy variant, offering a unique perspective on resource management and graveyard interactions that differs significantly from standard Commander or Draft formats. As an Ongoing Scheme, this card remains face up and active until specific conditions are met, providing continuous pressure on opponents. During each opponent's untap step, all permanents controlled by the scheme owner are untapped, allowing for repeated activation of abilities that would otherwise be limited by summoning sickness or tap restrictions. This creates a persistent threat that forces opponents to manage their resources more carefully, as they must deal with the cumulative effect of untapped threats every turn. The card's abandonment condition is tied to the graveyard, a key theme in many Magic strategies. If three or more cards are put into the scheme owner's graveyard from anywhere during a turn, the scheme is abandoned, ending its effects. This mechanic encourages aggressive graveyard filling while simultaneously penalizing reckless play, adding a layer of strategic depth that appeals to experienced players. Collectors and players alike value this card for its innovative design and its role in expanding the multiplayer experience beyond traditional rules. For those building their Magic: The Gathering collection, this scheme card represents a fascinating exploration of asymmetric gameplay. It highlights how individual cards can shift the entire dynamic of a match, making it a valuable addition for enthusiasts of the Archenemy format. The card's ability to manipulate the flow of the game through untapping and graveyard triggers makes it a memorable piece of Magic's rich history, offering both strategic complexity and collector interest.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2010

Series

Archenemy Schemes

Card Number

#18★

Featured Subject

The subject, team, league, and sport context tied to this card.

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Chuck Lukacs

Material

Card Stock

Language

English

Type

Ongoing Scheme

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

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FAQ

Frequently Asked Questions

What does the 'I Know All, I See All' scheme do in Magic?

This ongoing scheme untaps all permanents you control during each opponent's untap step. It is abandoned if three or more cards are put into your graveyard from anywhere during a turn.

Is 'I Know All, I See All' a foil card?

The card is printed as a common in the Archenemy Schemes set. While foil versions exist in print runs, the standard version is non-foil.

How does this scheme affect gameplay?

It provides continuous value by allowing repeated use of activated abilities, forcing opponents to manage their resources carefully while balancing the risk of abandoning the scheme early.

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